3D work









 








This is a design idea for the roof of the bar. The layers of wood
create the illusion of contours, similar to those found on muscles.
The stalactite like structures droop down and will meet the floor
creating columns to separate the room into different areas. The uneven
roof also creates areas where light breaks through forming abstract shapes.





This camera angle clearly shows how the LED lights border the edges of the walkways and climb the walls to join each other. The lines will pulsate to resemble veins within the body. This will link in with the muscular structures and other anatomical references. The form of the side room is also starting to take shape in the bottom left.






The rendered view down the second floor coridoor show how the lights border the walkways and highlight different areas such as this alcove and the bridge further on the left.




A concept for how the water will look. The lights border the edges of the pool on the same level to make the lights ripple and produce refractions onto the surrounding structure. A layer of glass will cover the pool allowing people to walk across to the seat and alcove to the left.





This is the view from the bridge towards the bar. I've created a bronze/orange reflective surface to the back wall and textured the floor with a flowing pattern of the same colour. The texture creates an obvious surface to walk on but I still believe the glowing lines will look more effective.





The view from the bridge towards the front entrance




Here is a view of the curved beams towards the front of the structure. I traced around a sphere to make them line up to a point. The whole building will be covered in a turquoise tinted glass to aid in blocking out the sun and making it act as less of a greenhouse. The wooden structure is starting to resemble some features from my research such as 'winter gardens' in Sheffield.





Here is a view from the front entrence which is what people will see when they first enter the building. The reception is located in the center whrere the bridge curves inwards also creating two archways for pedestrian traffic. The ramps (now both completed) create the illusion of the roof drooping down towards the entrence and is quite effective.





The walkway on the right was extremely hard to model on maya. It had to follow the arc of the roof whilst still cuving down to the floor. The window with the white interior face is quite effective and I may follow this technique throughout the building in doorways and alcoves for example.




Now that I've added realistic lightng, shadows and reflections the structure is vastly improved, one challenge I will have to overcome will be to rebuild my lights (such as the lines in the floor) as they dont shine in the sunlight.